Designing Tech Enhanced Learning Experiences

We are teaching in a modern world, and teaching in a modern world constitutes the necessity to design a Technology Enhanced Learning Experience (TELE) for use in our classrooms. The problem is, most teachers hop on to the “new is better” train and don’t think about why they incorporate the technology they do within their classrooms. Simply sticking an iPad into a student’s hand will not magically make their learning any more “transformative” than a worksheet. It’s how we use the technology and for what purpose that makes the difference.

Technology is a Tool to Solve Problems

I'm partial to Roblyer's description that (2012) describes technology as "technology is us -our tools, our methods, and our own creative attempts to solve problems in our environment." Technology is a tool that students use to solve problems they are faced with. This broad view could mean that interviews are a technology tool, as are books, apps, experimental manipulatives, etc. 

The broad viewpoint of a technology is appealing to me as it allows students to apply different tools to new situations, and to have a large "toolbox" of strategies that can be applied to new situations for high levels of flexibility within their learning.


Ideal Design: Collaboration focussed and Problem Based

The ideal design for a TELE in my opinion has students focused on solving a problem that they themselves are faced with in real life, through collaboration. I'm privy to Mitch Resnick's idea of the four P's, Projects are made about their [students] passion in collaboration with peers while discovering ideas through play. Students are more engaged in projects that matter to them, and collaboration has students focussing together to learn from one another, a 21C skill necessary in the real world. 



Resnick, M. (2018). Lifelong Kindergarten. October 2018. MIT Press. 

Roblyer, M. D., & Doering, A. H. (2012). Integrating Educational Technology into Teaching. (6th Edition ed.) Boston, MA: Allyn & Bacon.